North American Network Operators Group|
Date Prev | Date Next |
Date Index |
Thread Index |
Author Index |
RE: Blocking Internet Gaming
- From: James
- Date: Sun Jan 06 21:56:51 2002
It would make me nervous too. Plus, I hate when things stop working
because then people call me and I have to talk to them :)
But if a brand new packet is outbound to 29760, you know it is probably
going to a Half Life server (I think that's the port). So wouldn't it
be wise to deny that? Specifically it would be UDP 29760, not TCP.
Doesn't FTP use TCP when negotiating a connection?
From: email@example.com [mailto:firstname.lastname@example.org] On Behalf Of
Sent: Sunday, January 06, 2002 9:45 PM
Subject: Re: Blocking Internet Gaming
"James" <email@example.com> writes:
> What kind of games specifically?
> Like online Java games (Bejeweled)? Or games like Quake, Unreal,
> The latter is much easier, just block all traffic to/from the default
> ports which use them. A quick google would yield what they use. I'll
> give you a quick hint and say Quake3 is 29760-5 or so and Tribes1/2 is
> 28000-28005 or so.
Doesn't that cause trouble with occasionally blocking ephemeral ports?
If you're not allowing incoming connections of any kind (including
non-PASV FTP) it shouldn't matter, but blocking ports above 1024
always makes me nervous...